Apex Legends’ Dec. 3 patch is mostly about out-of-game changes, like giving players hundreds of more levels to progress through, and a few quality of life updates. The patch also promises a highly-requested balance change for the near future.
The Peacekeeper is Apex Legends’ most powerful standard shotgun, and one of its best all-around weapons. In fact, the gun is so good that it’s probably one of Apex Legends’ best guns period. Since the game’s release players have complained about the strength of the shotgun and asked for it to be toned down. Respawn has patched the weapon quite a few times, but it’s still stubbornly stuck around as a go-to for most players.
This latest patch doesn’t exactly nerf the shotgun, but in a section called “The Peacekeeper,” Respawn does give players an update on where the gun is at and how its trying to fix it.
"We’ve heard feedback loud and clear that the Peacekeeper is still feeling too powerful after latest changes. We are working to push out more tweaks to address it ASAP and will post details on timing and what those changes will be soon."
So in this patch, The Peacekeeper got a promise if a future nerf. For now though, players will just have to deal with it.
As for the Dec. 3 patch’s other changes, Respawn raised the level cap from 100 to 500, giving players plenty of new unlocks to receive, some new level-based weapon charms, and 400 new account levels to progress through.
The patch also brings players a few new quality of life changes including a setting that can let you decide whether taking damage stops you from looting, and improved circle locations that should make sure late-game circle end in better places.
For a look at all the changes coming to Apex Legends as part of the Dec. 3 patch, you can view the full patch notes below.
APEX LEGENDS DEC. 3 PATCH NOTES
PLAYER LEVEL CHANGES
Player Level cap increased from 100 -> 500
XP required to hit level 100 has been reduced by approximately 5% to smooth out per level XP increases
Players can now earn 199 Apex Packs by level 500 (previously 45)
Level 2 - 20: One pack every level
Level 22 - 300: One pack every two levels
Level 305 - 500: One pack every five levels
You will continue to earn 600 Legend Tokens per level
Apex Packs rewards will be retroactive
Players will also earn a Player Level Gun Charm every 100 Player Levels
NEW GUN CHARMS
36 new Gun Charms are going into Apex Packs at Epic and Legendary tier.
Gun charms will also appear in the Rotating Shop for players who prefer direct purchase.
QUALITY OF LIFE
Helmets and armor should now be more colorblind compatible and appear slightly more vibrant - please let us know if this improves the experience for you!
Added on/off setting that determines if taking damage while looting a deathbox closes the menu. You can toggle this in the Gameplay section of settings.
Improvements to final circle locations to help bad end locations and provide more variety.
Players that have auto-sprint enabled can now sprint out of a slide by using L3.
Added inspect animation for Lifeline’s Heirloom.
Fixed bug where “Thank you” key became unbound. It’s now back to its original default: “F1”.
[PC ONLY] Fixed issue where using any arrow key after selecting a number field in the settings would jump to the next option instead of changing the selected value.
Gold Armor spawn rate has been reduced.
Players will now receive a prompt allowing them to cancel Finishers in progress.
Fixed bug where other players would appear to be in the wrong Rank (e.g. they are actually Apex Predator but appear Bronze IV)
Bunch of bug fixes to World’s Edge related to collision, geometry, supply bins spawning in bad areas, and cases where loot couldn’t be picked up in certain areas near Geyser.
Fixed bug where sometimes the Respawn Dropship would be silent when arriving.
Fixed bug where Bangalore would reference the Skullpiecer hop-up when pinging a Wingman.
Fixed issue where player banner would appear off center in the match summary / squad eliminated screens.
Fixed a visual bug where the progress bars for Shield Cells and Phoenix Kits appeared desaturated and hard to read.
Fixed bug where players were able to instantly revive in certain locations.
Fixed bug for rare cases where a player was unable to revive a teammate while outside the Ring.
Fixed bug where the visual FX for the knockdown shield would remain visible after being destroyed by an enemy.
Fixed bug where equipping the EVA-8 Auto Shotgun Double Tap hop-up would remove the rate of fire increase from equipped shotgun bolt.
Fixed bug where some Legends would relay incorrect “ability not ready” sound FX when trying to activate an ability that was still on cooldown.Fixed a visual bug where sometimes when a Legend starts using a Shield Cell it causes their weapon to appear to be briefly floating past their arm.
Fixed bug where sometimes the Train’s lead car would detach from the rest of the Train after a player stops and then starts it back up.
Fixed bug for cases where players could get crushed by the Train while standing near the back of the front car.Fixed bug where Legend’s faces would appear distorted in third person during matches and while browsing inventory.
Fixed issues with corrupted graphics and frame drops that we found were related to detonating ordnance in certain locations causing object to trigger bad pixels.
Fixed bug for cases where flying Crypto’s Drone near the Train can cause Crypto to move around without player input.
Fixed a bug where Crypto’s tactical hud looked like it was stuck recharging until you used it.
Fixed bug for cases where a deathbox would not come to rest on stairs and players were unable to retrieve the player’s Banner Card...
UPDATE TO KNOCKDOWN SHIELDS
KO shield protection now extends over and behind the player’s head.
Changes to Shield health
Common [gray]: 100hp -> 200hp
Rare [blue]: 250hp -> 450hp
Player movement speed while KO Shield is active reduced: .65 -> .55
Friendly fire is now supported! You can toggle it off and on in the setting menu. The option only appears if more than one player is in the Firing Range with you.
[PC ONLY] Fixed cases where players could not enter the Firing Range.
Fixed various issues related to players in other realms affecting each other in Firing Range including:
Seeing other Legends abilities and animations that are not in your realm.
Invisible zip lines.
Wattson’s Trophy System
The trophy system is now significantly more aggressive in the way it shoots down grenades. Rather than just identifying between incoming and outgoing projectiles, it now predicts the trajectory of grenades thrown within the interception zone and intercepts them if they will land anywhere within that zone. This means that no grenade can contact any surface within the interception zone regardless of team, but players can fire grenades outwards from anywhere within the zone.