Sony’s PlayStation 5, the company’s next-generation console, will be released in time for “holidays 2020,” Sony Interactive Entertainment CEO Jim Ryan told Wired. And the name’s confirmed, too: It’s officially called the PlayStation 5.
Ryan and system architect Mark Cerny spoke to Wired about the new console in an interview published on Oct. 8. The first thing Cerny wanted to clarify about the PlayStation 5 is about ray-tracing, which gives 3D environments impressive lighting. Ray-tracing is enabled not by “a software-level fix,” Cerny said, but with “ray-tracing acceleration in the GPU hardware.”
The developer also discussed the efficiency of using a sold-state drive in the PlayStation 5, which will “save crucial space,” according to Wired. Copies of PlayStation 5’s physical games will be shipped on 100 GB optical disks “inserted into an optical drive that doubles as a 4K Blu-ray player.”
The PlayStation 5 will also allow players to customize their installation process, meaning users will be able to install “just a game’s multiplayer campaign, leaving the single-player campaign for another time,” Cerny told Wired. Another option, he suggested, is “just installing the whole thing and then deleting the single-player campaign once you’ve finished it.”
Cerny also spoke about the controller — presumably called the DualShock 5, though it doesn’t officially have a name just yet — and its “adaptive triggers” that are designed to adapt, naturally, to different weapon types, like a bow and arrow or a machine gun. Wired’s Peter Rubin played through a few short demos on the PlayStation 5 and said the controller gave games a “distinct — and surprisingly immersive — tactile experiences.”